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  1. May 31, 2023
    • Jesusalva Jesusalva's avatar
      Merge branch 'jesusalva/AlcoholCap' into 'master' · e9670aba
      Jesusalva Jesusalva authored
      Simplify Alcohol Script for consistency, and replace penalty
      
      See merge request !99
    • Jesusalva Jesusalva's avatar
      Simplify Alcohol Script for consistency, and replace penalty. · ee111611
      Jesusalva Jesusalva authored
      This replaces Alcohol to use SC_Bonus, which became the de-facto default.
      
      SC_Bonus was made based on Alcohol code, but it received improvements over time. So I decided it was time to let the parent code go.
      
      I also replaced the penalty. The ASPD penalty never struck me as "right". I tried SC_FROSTMISTY (which slows you down, reduces ASPD, etc. ─ more effects but less duration) and SC_QUAGMIRE (reduces DEX/AGI and nullifies buffs for them, slows you down).
      
      But I opted for SC_HALT_REGENERATION. It is used elsewhere as well and is inflexible: While the effect is active, regardless of what drink you used, healing yourself (by magic, not by potions) will be ineffective, and natural regen is inhibited or disabled ─ likely the later).
      ee111611
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