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use announce_mobkill() for more stuff

NetSysFire requested to merge NetSysFire/serverdata:bossdefeat into master

Description says it all. I intentionally did not use it for Kamelot, some plot fights and this pirate cave thingy. Also found one instance of funky whitespace while looking through stuff to replace.

Also I wonder if we can leave out getmap() entirely and leave it up to announce_bosskill(), so even less "hardcoding" needed.

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