Why can players stay in swamp indefinetely by bringing supplies without having to grind elsewhere to pay for the crypt battle?
Remove undead parts: doom golems and enchanters are not undead. Having undead parts was simply a convenience for permanent swamp residents. This ends.
Remove keys from DG & E: There is already the reaper which drops a lot of keys and is frequently parked away as fighting it reduces overall xp gain. This change should encourage fighting the reaper.
Add arrows to Enchanters: they are animated as having a bow and giving arrows helps swamp archers stand on a more equal footing, materials-wise. In the future arrow sacks could be added, but those do not exist yet.
Also nerf the Amulet, Magic Ring and mask drops: they should be as rare as possible, as these mobs are already fought for other reasons (xp).