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Draft: Remove undead parts from swamp mobs, add arrows to enchanters, remove keys from both

Fedja Beader requested to merge specing/classic-serverdata:nerf_swamp into master

Why can players stay in swamp indefinetely by bringing supplies without having to grind elsewhere to pay for the crypt battle?

  • Remove undead parts: doom golems and enchanters are not undead. Having undead parts was simply a convenience for permanent swamp residents. This ends.
  • Remove keys from DG & E: There is already the reaper which drops a lot of keys and is frequently parked away as fighting it reduces overall xp gain. This change should encourage fighting the reaper.
  • Add arrows to Enchanters: they are animated as having a bow and giving arrows helps swamp archers stand on a more equal footing, materials-wise. In the future arrow sacks could be added, but those do not exist yet.
  • Also nerf the Amulet, Magic Ring and mask drops: they should be as rare as possible, as these mobs are already fought for other reasons (xp).
Edited by Fedja Beader

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