This adds script logic to spawn mob on other mob's death. Useful to sub-split slimes and do similar extra tricks.
Useful to sub-split slimes and do similar extra tricks.
Relies on tmwa!292 (merged)
Mentioned server change provides X/Y of mob kill so e.g. slime "split" can look reasonable - spawning new slimes where killed mob been.
This is preliminary version, so far it introduces following spawns: Mob Killed -> What appears
- Sea Slime Mother -> angry sea slimes on kill.
- Green Slime Mother -> angry green slimes on kill. 3)~~ Blue Slime -> few SlimeBlast (same as it spawns)~~ (removed, can interfere with Sages quest)
- Tormenta -> Void Bats + Demonic Spirits + undead witch.
- Luvia -> Void Bats + Demonic Spirits (not on Illia map, to avoid unexpected interactions)
- Blanc1 -> Blanc2. Quite funny stunt of pirate but maybe also add some message? Like e.g. "I'm not so easily cornered!"
This list by no means final and its content/amounts are subject for discussions any day. To see exact numbers see source (these are randoms clamped to min/max).
TODO: Add few BIG slimes decaying into existent "normal" ones. E.g. BIG green slime -> bunch of angry green slimes. or BIG Sea Slime -> bunch of angry sea slimes.
(this needs GFX of big slime and turning it into mob)
UPD1: remove BlueSlime -> SlimeBlast, too easy to kill and can cause issues in Sages quest. UPD2: added Blanc1 -> Blanc2.