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This adds script logic to spawn mob on other mob's death. Useful to sub-split slimes and do similar extra tricks.

Hello TMW requested to merge Hello/serverdata:spawns-on-death-logic into master

Useful to sub-split slimes and do similar extra tricks.

Relies on tmwa!292

Mentioned server change provides X/Y of mob kill so e.g. slime "split" can look reasonable - spawning new slimes where killed mob been.

This is preliminary version, so far it introduces following spawns: Mob Killed -> What appears

  1. Sea Slime Mother -> angry sea slimes on kill.
  2. Green Slime Mother -> angry green slimes on kill.
  3. Blue Slime -> few SlimeBlast (same as it spawns)
  4. Tormenta -> Void Bats + Demonic Spirits + undead witch.
  5. Luvia -> Void Bats + Demonic Spirits (slightly fewer so Illia players arent instakilled hopefully)

This list by no means final and its content/amounts are subject for discussions any day. To see exact numbers see source (these are randoms clamped to min/max).

TODO: Add few BIG slimes decaying into existent "normal" ones. E.g. BIG green slime -> bunch of angry green slimes. or BIG Sea Slime -> bunch of angry sea slimes.

(this needs GFX of big slime and turning it into mob)

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