Overhaul healing system
The current problem with healing items is that they will not help you at all at low max HP. If you e.g just started and have 180 HP, Piou Legs will be woefully ineffective. Instead of just specifying one relative amount (e.g 3-5%), there should be another one, which is not relative. E.g Piou Legs heal 3-5% OR 40 HP, whatever is bigger. This will make many healing items more effective, especially lower level ones. This will, of course, require effort to look into every healing item in the item database and add a "minimum" healing amount.
Suggestions?