Fix switchmap during switch character crash (@toevent)
use @toevent, then switch character (and stay on character screen).
Thread 1 "manaplus" received signal SIGSEGV, Segmentation fault. 0x.. in Game::getCurrentMap (this=) at ./game.h:108 108 { return mCurrentMap; }
(gdb) bt 0x.. in Game::getCurrentMap (this=) at ./game.h:108 Ea::PlayerRecv::processMapMask (msg=...) at net/ea/playerrecv.cpp:242