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Fix switchmap during switch character crash (@toevent)

Fedja Beader requested to merge specing/manaplus:game_instance_null_crash into master

use @toevent, then switch character (and stay on character screen).

Thread 1 "manaplus" received signal SIGSEGV, Segmentation fault. 0x.. in Game::getCurrentMap (this=) at ./game.h:108 108 { return mCurrentMap; }

(gdb) bt 0x.. in Game::getCurrentMap (this=) at ./game.h:108 Ea::PlayerRecv::processMapMask (msg=...) at net/ea/playerrecv.cpp:242

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