Fixed mouse path debug when graphics are scaled
This SDL_GetMouseState
call did not adjust the result to the graphics
scale. Fortunately it could just be removed, since mMouseX
and mMouseY
are anyway updated each Viewport::logic
.
This SDL_GetMouseState
call did not adjust the result to the graphics
scale. Fortunately it could just be removed, since mMouseX
and mMouseY
are anyway updated each Viewport::logic
.