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Rework base/job/drop rate related command: make it possible to set drop rates, disentangle job rate from base xp rate

Fedja Beader requested to merge specing/tmwa:rates into master

Only basic tests done thus far:

@droprate 1 makes all bats drop nothing most of the time

@droprate 300 makes all bats drop roughly everything

@droprate 500000 gives me a mush hat on 10th red shroom.

This is odd, why does @exprate 0 not work?

Someone could have a second look into drop rate multiplier implementation, I haven't thought it out fully.

Edited by Fedja Beader

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