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do not count hidden players

Administrator requested to merge github/fork/Helianthella/patch-1 into master

Created by: Helianthella

closes https://github.com/themanaworld/tmwa/issues/117

Let's say someone is doing boss run and a GM does @hugo and enters the room before the next round start. This would cause getmapusers to also count the GM so it would make it harder for players as the boss room would spawn more mobs since it would expect one more player. (I tested with Celestia)

getareausers does not suffer from this problem because it checks Opt0::HIDE but getmapusers just grabs m->users

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