This is small script implementing @labyrinth-reset command.
It resets doomsday chests state in Labyrinth (099-8) to non-visited state, so map could be revisited by players again.
In fact this thing only needed since TMWA's @setvar doesnt allows to completely unset string variable. Also resetting array of size 100 manually is not best idea ever.
This command is GM > 60 and its invocation logged to GM log and GM tab.
NB: doesnt resets players "greed" variables (they're per player).
Tested on my local server and works like planned.