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An attempt to keep upmarmu DPS close to the same, while cutting its speed in...

Led Mitz requested to merge upmarmu_speed_fix into master

An attempt to keep upmarmu DPS close to the same, while cutting its speed in half to avoid exp stealing exploit due to too much output(I assume). If one player casts upmarmu and then another casts afterwards, the second player can get all the dmg/exp from the first caster. There was also a nasty player lock experienced sometimes when this occurred causing the player to warp back and forth and not be able to move anywhere else. This is my test to try and correct that and my theory that its from the attacks being too fast for client/server to handle. If I did it right, I doubled the damage and attack delay and then halved the damage bonus to compensate for the double damage.

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