- Dec 18, 2018
-
- Dec 13, 2018
-
-
gumi authored
- Dec 07, 2018
-
-
gumi authored
-
- Nov 11, 2018
-
- Nov 10, 2018
- Jun 20, 2018
-
-
gumi authored
-
- Jun 19, 2018
-
- Apr 06, 2018
- Apr 05, 2018
-
-
gumi authored
why wasn't this already the case? o_o
-
- Apr 03, 2018
- Mar 24, 2018
-
-
- Mar 23, 2018
-
-
Freeyorp authored
When an NPC called destroy; from an attached script, npc_id, and associated state, was not properly cleared. This meant that the server considered the PC to still be in conversation, preventing many actions including walking, but with an invalid NPC. This clears state for the specific case of the a PC attached to the script instance that called destroy. It is still not safe to call destroy; if other players may be attached to it.
- Mar 18, 2018
-
-
gumi authored
-
- Mar 12, 2018
-
-
gumi authored
- Mar 09, 2018
-
-
gumi authored
-
- Mar 08, 2018
- Mar 06, 2018
- Mar 05, 2018